AI
In the map, the players will be able to find a lot of different types of enemies and NPCs. Each one with its own AI. Some simpler, some more complex. Like real life.
You can travel on this page with this Index:
The Different Types of AI (Summarized)
- Simple AI enemies and NPCs: These will have a simple reaction to the players. Attacking, talking, selling…
- Complex AI enemies and allies: These will react to the players. For example, ambushing them or helping them.
- God AI bosses & leaders: These will have a complex AI. They will react to the players’ actions, skills and strategy, changing their gameplay.
The Goddess of the Game: Morrigan
This AI is the most complex one and is equivalent to the AI Director in Left4Dead. Like the bosses, Morrigan will react to the players’ skills and actions sending allies, putting spawns of ammo, medicines, and drugs or ambulant shops. Also, she controls part of the enemies of the map, the Radicals in Abelleira and the Rites in Sagrado. So, she can send enemies too. She will talk with the players by radio, create mood, drama, and tension with her words, putting music on the radio or adding some visual effects to the map. For example, if the players are aggressive and violent, she can put corpses hanging from a post or more red lights, improving the violence of the players. The idea behind this design is that Morrigan not only plays with the players but also manipulates them.