Players can suffer damage by Enemies, Mobs, or the Environment. More information in their sections.
Judas’ health will be represented by a bar. This bar will have 100 health points inside, and it will get progressively empty when players receive damage. The bar will be painted with four colors, red, orange, yellow, and green. These colors will represent the amount of heath that Judas has left. The red being the least amount of life and the green being the biggest.
There will be two ways to lose health, one Direct, and another Progressive.
The damage comes from the enemies’ hits. Each hit (from a weapon or a bite, for example) will take a specific number of health points from the players’ bar. Some of these damages could produce also Bleeding.
The damage comes from:
- Gas Grenades (more information in the Enemies Section)
- Toxic gases. Environmental or from some animals, like the lake frogs. (More information in the Fauna and Environment Sections)
- When the gas mask filters get saturated with pollution. (More information on the Equipment Section)
- By Bleeding. Bleeding only happens with some weapons (Navia’s Bow, Morrigan’s Blades, and Hunter’s Spear) and some mobs attacks (Urco’s Scratch). When the players bleed, they will lose 3 health points per second until they heal.
This damage will take small amounts of health points during a determined time (for example, bleeding will cost 3 health points per second until players heal themselves).
Both damages types can be healed using medkits and bandages. Nevertheless, the damage produced by any pollution or gas (included when the gas mask filters get saturate) only can be treated using the medkits or poultice. (More information here )
In addition to the damage, some fumes and gases will produce Poisoning. (More information here )