Designing games is my life. For that reason, I transform my life into a game every day. Each experience that we live it can become a great mechanic, story, or experience on which to base a game. From time to time, I use that knowledge to improve my game designer skills. I watch my surroundings and pick something. Sometimes it is something that I am doing, like cleaning the house; sometimes is something that I see. I try to reduce it to just a word, and with that, I design a game. I only have two rules: 1, what I choose needs to be the essence of the game, be present in each corner, and 2, I need to design it in less than 5 minutes. These two rules force me to be creative and don’t overthink the idea.
That’s how I designed this game. I looked up through the window and chose the word Rain. Sometimes I design complicated games with complicated mechanics or aesthetics. But other times, like this one, I just wanted to create something simple and funny.