The Grey Areas are usually the cities’ outskirts, the closest villages to the city. These areas have electricity and supplies from the government because they are farmers and workers of the Resources Plants and Power Plants. For that reason, this biome is a plain, with lots of fields.
HOW LARGE WILL IT BE?
It will depend on the Grey Area, and the moment in time, Sometimes it is just a village and its fields, others can be bigger, with two or three small villages inside.
IS IT CLOSE TO ANOTHER BIOME?
Usually, they are nearby to rivers, forests, or lakes, where they take the resources to work and live.
WHICH WILL BE ITS GEOLOGIC CHARACTERISTICS?
Grey Areas will have lots of meadows.
HOW WILL YOU REPRESENT THIS BIOME ON THE MAP?
The Grey Areas will be marked in the map with a grey filter.
HAS SOME PARTICULAR CHARACTERISTICS?
These areas will be dusty and dirty due to their proximity to the Dark Zones.
Level Design · Natural Elements
These elements will change with the years. In 1960 are greener and cleaner, and then it will get worse and worse with the pass of the time. So even when these natural elements don’t change, their aspect will. Being dirtier, burned, and dried.
Some could be:
Wine plants, bushes, roses, fruit trees.
Dogs, Wolf Dogs, Cats.
In these areas, players will found normal people and Devotees some times. In 1973 and 1977, players will find the Providers from Renegades.
These areas will have folklore music. Like, women singing a cappella in a foreign language.