The map, in general, is based on Galicia, my motherland, in the North of Spain because it is an area that I know. Also, I think that its geography has a lot of beautiful places that can be transformed into playable regions, such as caves, mountains, and several mysterious villages. That is why the names of the areas are Galician. However, I imagine the cities like Escravitude and Navia with a mixture of the mysterious and charm of the old, stone, big buildings, with the intricate beauty of the Art Nouveau and a shining, futuristic, cyber-tech part. I want that the cities are unique to give something new and exciting to the players to explore and enjoy.

So, the game starts with the story missions that tell the main Jacob’s experiences (1960, 1963, 1973, 1984, 1990), and then they will have the whole big explorable map in 1990.

The idea is that the players start in 1960 and then go until 1990, experiencing political, social, and environmental changes. Each map from each year will be a sandbox, and players will be able to do just the story missions and then come back to finish all the tasks or do it all at that moment. If they decide to go back, they can choose the difficulty of the map, raisin it up to elite. That way, the game will always be at their level. Also, on the map menu, they will have a percentage that will show them how much they have done on each map.

I want the players can build their own Outskirts. How the Outskirts ends will depend on the players and their decisions. Also, the rest of the map will be changing with the missions and the time. There will be towns and cities that will get abandoned and even disappear entirely. But the size of the map will not change, can be new areas added, but they will be added as side missions or expansions like in The Division 2.

Maps will be presented to the player like old maps, divided into sections. So the players will have in their Diaries a complete map in 1990 and then several maps of the different areas, like the Navia or Corvo.

These are the maps by years:

1960 Map · Escravitude · Capital City


In 1960 the players can visit the Capital City of Escravitude. Escravitude is an opulent and beautiful city full of music and colors. The city in this time is full of androids, there are more even more than people. At this time, the city is full of life, and this will make a contrast with 12 years old Jacob, that is a sad and lonely kid.

Players can visit:

    • Shops.
    • Pubs.
    • Restaurants.
    • Travel by subway and go to Navia.
    • Museums.
    • Conference Center, where Clean Future does its Environmental Summit. (Mission)
    • Clean Future’s Headquarters. (Mission)
    • Jacob’s Apartment
    • Jacob’s School
    • Power Plant (Mission)
    • Resources Plant (Mission)

1963 Map · Escravitude · Capital City


The map will be the same as in 1960, the changes will be environmental and visual.

Main changes on the map:

  • The Clean Future’s Headquarters are vandalized and abandoned.
  • The pollution levels rise really fast dirtying the air, the ground, and the buildings.
  • The Devotees put banners on their shops and homes to preach about the end of the world.
  • The increase of the violence is reflected on the streets, with shops and apartments vandalized.

However, there will some special places that will be unlocked regarding the missions:

  • Churches
  • Escravitude Cathedral
  • Emergency Center
  • City Hall

1973 Map · Escravitude & Liberdade


This map is essentially the same as the previous years but more dark and dirty because of the pollution.

Main changes on the map:

  • The pollution made the buildings go black and the windows dirty, some of the buildings are falling apart.
  • Most of the shops are closed.
  • There are hardly any androids left in the street.
  • At some moment, the Subway will be closed.

New areas:

  • Clean Future’s Dome
  • Liberdade (Underground City) and Subway Tunnels
  • Subway tunnels
  • Escravitude CyberArt and History Museum
  • Secret Church
  • Grey Area
  • Campus University and Café
  • Exterior Bases
  • City Square (Escravitude)

1977 Map · Liberdade & Grey Area


New areas:

  • Army Base
  • Alameda Village · Meigas Rite Area

1984 Map · The Dark Zone & The Wall


The first part of this year will be in the Underground City (The Red War), however after the GCP wins, players will be moved to the military base on The Wall and right after that, they will be sent to Navia’s Dark Zone.

This is a whole new area that includes:

  • The Old Fields Desert, with the Nothings’ Camp.
  • The Resistance’s Camp.
  • The abandoned Pazo (Mansion).
  • The abandoned village of Corvo.
  • A Secret Church.
  • Pregarias’s Lake and Pregarias’s Cave.
  • Dead Trees’ Forest.
  • Navia’s abandoned Capital City.
  • Annabelle’s abandoned Underground City.

1990 Map · BI83 Trade City & Escravitude as Ruin City


This year, players will be sent to the new GCP base on the Trade City BI83. The city will be the main map. Like in the map of 1960, players can visit the different shops and establishment in the city, as:

  • Casinos
  • Pubs
  • Brothels
  • Drug Stores (literally)
  • Dark Zone
  • Security Facility
  • Radio Station

Also, they will visit Escravitude, now as a Ruin City.

After the win of Clean Future, the players will unlock the complete map, with all the previous areas but in 1990. The areas that were destroyed, abandoned or damaged, will continue that way. Besides the known regions, players will unlock the Outskirts, their new base, that they can build and decor. And the whole Dark Zone around Escravitude.

Players will see the pass of time reflected in this map, with houses being restored, new Rites appearing with their Camps or new factions with their bases. The Wall will disappear, and the several missions that Clean Future will give to the players will foment these changes.


The checkpoints will be automatic. The game will save the progress automatically at certain points where players can load and spawn after they die. The Bases and Fast Travel Points will be checkpoints, too, so the players can go there to save their progress.