Aesthetics

Aesthetics · General Notes

I want a game that has a unique aesthetic in 3D but done with 2D aesthetics. The different areas and the different years have different types of light and colors. In 1960 the color must be vibrant but natural, in 1973 in the Underground Cities the color is represented with neon colors and neon lights, in 1990 the map is dark, almost in greyscale but have beautiful color points that remember the old days (I took Sin City film as a reference for that aesthetic) and to make it realistic, the color I want that comes from light and glass. Glass and plastic (from Clean Future) is essential for this game and will be the richest color points.

Here a reference video from a Malaysian Cafe. This place is painted like a 2D painting and think it is an excellent reference to explain what I want. Of course, I took reference from several movies, like Blade Runner or The Fifth Element for many of the aspects of the game, like the androids, the clothing, or the environments.

These are some color reference images that I took from Instagram:

CyberArt · 1960 – 1963

CyberArt is a mix between the Art Nouveau, the Art Deco, the Futurism, and the CyberPunk.

I took from the Art Nouveau the intention to create a new, young, and free art. Its inspiration in nature but incorporating the advances of the industrial revolution. The idea of that even the smallest everyday objects should have aesthetic value, but be accessible to the entire population, so beauty is not a luxury is a necessity. I took its rounded lines, which intertwine with each other’s, the asymmetry of the movement, and its sensuality and its eroticism.

From the Art Deco, I took his aerodynamic, geometric, and clean lines taken from cubism, its influence in Egypt and the fauvist use of the color. I like it because it is based on the city, the urban, the progress and the machines. It is functional as well as elegant.

Therefore, the CyberArt is a utopia in which beauty is available to all for being a necessity, so basic as eat or drink. In this utopia, there is no difference between classes, and everyone can opt for the same luxury and waste. It is an unbridled, fast, beautiful, and fun aesthetic. In which everything is valid.

The materials that it uses are not only the typical from the Art Nouveau and the Art Deco, like glass or metal, also uses “futuristic” materials such as the optical fiber or the electronic components. The use of these materials highlights the highly technological era in which they live. So, although there is a significant reference to nature in the CyberArt, there is also a great reference to technology, petroleum, the urban, and electricity.

The colors are vivid in the ornamentation and luxurious in the clothing. However, the color that stands out is the gasoline color with its iridescence.

The clothing is androgynous and comfortable. The women wear suits as short dresses, with big buttons, without bra and always with a waist belt. These belts are electronic and can change its color using an app on the Diaries. Under the suit, the women can use silk shirts with an open back, complemented with long electronic back necklaces. In the nights, the women use long dresses with open back or short dresses with optical fiber fringes.

These are some examples, but the general idea is that the CyberArt is an elegant aesthetic that uses the movement and the sensuality of nature in every single detail of every single object. But, also, it uses technology and electricity in everything as well.

AbstractArt · 1960 Clean Future

The Abstract Art is the mix between the Art Deco, Futurism, Minimalism, Cubism, and Rayonism.

Clean Future uses this aesthetic. It’s clean and geometric, full of bright colors. Clean Future uses recycled plastic for everything, since the everyday objects to the clothing. The reasons are that it’s easy to clean and durable. They use the same clothes almost their entire adult life and the same with the objects, avoiding take more resources from “Mother Earth”. Using this material allowed them to create complex and light structures, with impossible forms that represented nature, the music, the math, or even love from an abstract point of view.

Their clothes are also abstract and androgenous in a feminine way, to be in syntony with the Mother Earth.

DirtyArt · 1973 Underground Cities & Ruin Cities

The DirtyArt tries to emulate the style of CyberArt but using recycled materials.

DirtyArt uses more influences from Art Deco than from Art Nouveau. The reason is that the Art Deco is much more exaggerated in its lines and in its colors, due to the society’s desire to flee from the economic depression and the ghost of war. In addition, this new movement tends to eliminate that erotic and sensual part that the Art Nouveau had, but staying with the elegant and practical part and with that mentality that every detail must-have beauty.

During the Hard War, the DirtyArt became in the most used style, except in the Trade Cities that keep intact the luxurious CyberArt style. The houses of the Ruined Cities are the only ones with light and resources. Many of those houses lack a roof or some of the walls. However, despite this, the survivors don’t want to give up some beauty around them, even if it’s only in their homes. So, those who can’t work or in every free time that the survivors have, they try to find pieces of “beauty” in the rubble of Ruin Cities, in the Dark Areas, in the abandoned cities or, the most fortunate ones, in some of the abandoned Trade Cities. These memories of a better life can be from doors or windows to pieces of crockery or cutlery, with which they will build all kinds of everyday furniture and objects such as tables, cots, chairs, plates, or cutlery.

This DirtyArt, the one on the Ruin Cities, adds touches from the Dieselpunk aesthetic. The “dirty” part is not only because of the materials but also is a reference to the circumstances: the dirty sky, the air, the soil … The colors are grays, blacks, browns with some touches of dark reds or dark greens. Only those “beauty pieces” that they use in the construction of new things they conserve some of the bright and “happy” colors from the Beautiful Days.

DirtyArt · 1990 Outskirts

The final DirtyArt loses the Dieselpunk part and gets mixed with Clean’s Future AbstractArt. This is a really funny aesthetic, saturated with bright colors, clean lines, very practical and beautiful in any detail, which generates a somewhat cleaner and refined aesthetic.

This DirtyArt uses the plastics material from the Abstract Art, the metal materials from the CyberArt, and the recycled materials from the DirtyArt, this creates really amazing Outskirts, built it with all the materials and objects that the survivors can find mixed with new, clean and colorful materials that Clean Future provides to them.

For example, in my novel, it is mentioned an Outskirt called Redes that is completely made with rests from ships, boats, buoys, diving suits, fishing nets, and other fishing gadgets. Others are built with planes, cars, or debris from other cities. Ther materials aren’t important, what have in common is that they are places full of beauty.