Character Design & AI

AI Sorted By Complexity

Simple

All the fauna and the most part of the NPC. They will react naturally to the players, attacking or ignoring them, but without a complex strategy.

Medium

Allies and enemies (Factions). They need to attack/help players and have initiative, make a little bit of strategy.

PPS will have this AI too because it has emotional responses to the players’ actions.

Complex

All the bosses and the partners. They need to have intelligence, initiative and play with a strategy with and against the player.

Annabelle’s Rite’s Androids are in this category too. They are Generation 1 Androids modify by Sebastián to be “free” from the programming laws. They will use strategy, looking for the players’ weak points, and will try to destroy PPS.

Aaron Sas

Complex AI

BOSS · HIGH DAMAGE · HIGH RESISTANCE

Aaron Sas is a Sub-Saharan male, with big green eyes, tall and thin.

Aaron will have different clothing for different years and happenings. For example, in 1960, he has to wear a suit, really classy, and elegant, but 1963, he can wear the same style of clothes but adding a yellow bracelet with the GCP logo on it. At the end of the game, he will wear something elegant too, but more military style.

AI · Specific Mechanics · 1960


In 1960 players will play with Aaron as a partner emulate the coop with players. For that reason, Aaron’s AI has to emulate a player, cooperating with the players, and having initiative. At the same time, Aaron still needs to have his own personality, being aggressive and bossy.

AI · Specific Mechanics · Final Battle ·1990


Aaron will deploy Generation 3 Androids (Elite, like the ones that attacked in the Red War) and mounted heavy weapons. He will try to sneak around behind the players to kill them with his knife, making a Takedown, an instant kill. He will know players’ type of gameplay and will look and remember their weak points. When players are in coop, Aaron will always attack the weakest (the player that is more tactical or slow) to force the other player to play alone.

If the players die, Aaron will remember their last movements, so the players will need to find new spots.

Equipment


Aaron will use his Diary to deploy the androids. He will have his knife and a gun. He will use a gas mask in 1973.

Sound Design


Aaron will have a deep voice. In 1973, when he shoots Jacob, he will use a gas mask, so his voice will be little muted.

AN-1331B

Complex AI

ANDROID · PARTNER · MEDIUM DAMAGE · HIGH RESISTANCE

It is a Generation 2 Android that will be an unlockable character that the players can use as a companion, and it will be completely customizable, physically, and internally. Players can choose if AN will be more feminine, masculine, or androgynous. They can mix aesthetics and body parts, like a lego.

In 1960 and 1963, AN aesthetics are CyberArt.

AI · Specific Mechanics


It will react to the players’ actions and how they talk to it. I want the game to listen to what the players say by the mic and interact even more with the players, using similar technology as Siri or like in the game SOCOM. So, players will be able to give orders to it, and its AI will be changing and growing with the players’ decisions. AN is an android so that it will have similar abilities to PPS, like hack, but it also can use weapons.

Equipment


The equipment that AN will wear, the weapons, will be provided by the players.

Sound Design


Players can choose its voice, feminine, masculine, androgynous, funny (like a small robot), or no voice at all. (This can be cruel, but is part of the decisions that will mark players’ personality and how the other NPCs will look and talk with them).

Ela

Complex AI

BOSS · HIGH DAMAGE · LOW RESISTANCE · HIGH SPEED

Players will not be able to see Ela face very well because she wears a veil. She is thin, and she wears a long white, greyish dress, witchcraft style, and druid style. She wears a crown made of white branches with a red ribbon that represents the blood that she adores and consumes.

AI · Specific Mechanics


She moves fast and will use her metal nails to scratch the players. Her damage is low to medium, but she will produce bleeding. If she gets to close to players, she will tear the mask from them, kissing and poisoning them. She will use smoke grenades to confuse players and try to attack from the blind points. Also, she will send her meigas against the players. They will use swords, blades, and blade fingernails.

Equipment


Ela will wear a long white dress with a veil that will blend with the smoke from the grenades. She will use smoke grenades and the fingernail blades.

Sound Design


Her voice will sound broke after so much time breathing the pollution. Her dress and veil are made of chiffon, but it is old, so it will make a little sound when she moves. And the blades on her nails will have sound too when it hit each other.

Judas Saint Miller

Complex AI

PARTNER · MEDIUM DAMAGE · MEDIUM RESISTANCE · MEDIC

Judas is a young white thin man. His skin is really white after he spent so much time underground. His eyes are blue with light brown spots. He will have a gas mask of his own with crosses and his rosary, but like with AN, players will be able to personalize him and change it if they want.

AI · Specific Mechanics


His AI will work the same as with AN, he will grow and learn with the players, obeying them. The only difference is that Judas is a Doctor, so he can craft and wear medkits for players.

Equipment


The equipment will be provided by the players. However, Judas will always have medkits with him.

Sound Design


It will depend on the equipment that the players give to him. His voice is soft and calm. When he wears the gas mask, his voice must sound muted.

Lucas Da Rosa

Simple AI

MEDIUM DAMAGE · MEDIUM RESISTANCE · ASSAULT

He is a big guy, with black hair, well-combed (like Brendan Fraser in the Mummy). He is wearing military clothes with a half gas mask in yellow with the GCP logo. He wears the GCP bracelet too.

AI · Specific Mechanics


His AI is simple, he basically will wait for the players and guide them to the Annabelle’s City. While he is waiting he likes to play with his knife and make comments to the players, calling them Rats and hurry them.

Equipment


He will wear a lantern, his Diary, a gun, a knife, and an assault rifle.

Sound Design


The gas mask will mute his voice. However, it has to sound deep and conceited.

Marcus Thomson

Simple AI

NPC · MEDIUM DAMAGE · MEDIUM RESISTANCE · MECHANIC

He is a really handsome black guy with deep black eyes. He is bigger than Jacob, with big strong hands. He has long hair, kind of an afro type (Warrick Brown, CSI). Usually wears mechanic clothing.

AI · Specific Mechanics


It is a simple NPC. Will react to the players in a way or in another depending on if they chose him as a partner or just a friend.

Sound Design


His voice has to sound really silky and sexy.

PPS

Medium AI

DRONE · MEDIUM RESISTANCE · PARTNER

PPS is the eternal players’ partner. They can have it with them all the time or use it when it is necessary. It is a ball with wheels that allow it to go anywhere. It can project its emotions on the ground with funny lights. It can fly, like a drone and jump. Also, it can deploy his long, articulate metal legs with strong metal claws with magnets that allow it to climb almost any surface without noise. Also, it has a big lens that it can use it as a camera. The first time that the players see PPS, it has the Clean’s Future aesthetic, the AbstractArt, with clean white plastic and decorations on bright translucent blue. Later, the players will be able to change PPS appearance.

Battery & Cooldowns


PPS will have an infinite battery because it is made by Clean Future, so it has solar and kinetic batteries. However, it will have cooldowns for some of the abilities, like hack and sonar. Those abilities are the ones that would consume more battery in real life; therefore, make them have cooldowns will give realism to the game while we maintain the level of difficulty.

Resistance · Shield


PPS can’t die but can be harmed with a kick or a shot. A kick will be broke PPS lens, and players will need to repair it. However, it will still move, therefore players can still use it. However, if PPS gets shot, it will not be able to move, and players will need to pick it and then repair it. If they don’t pick it, after a time, PPS will come back to players’ inventory, and it will be angry with them and will not obey his orders.

AI · Specific Mechanics


PPS will have this unpredictable personality. If the players don’t treat him well, it will be angry and will stop to obey players. However, if the players treat it well, it will show its emotions with its lights and will ready to help the players. Besides that, PPS will have an easy AI, will respond to players, and will not have initiative.

Equipment


  • Lantern (can use it on air or the ground)
  • Camera (can use it on air or the ground)
  • Sonar (on the ground)
Sound Design


It need sound really cute, with “bips” and other robot-like noises. Like a toy.

The Priest

Complex AI

BOSS · LOW RESISTANCE · LOW DAMAGE · CAN SEE IN THE DARK

Nobody knows how The Priest looks, not even Sebastián. When the Upgrade Process started, all the electrical lights were turned off, and the only thing that left was the screams of the experiments. The Priest was the only that survived the complete process. His eyes were replaced with electronic eyes, proving to the androids that the process works.

AI · Specific Mechanics


The Priest can see in the darkness and will destroy any light, including PPS, that the players use. The Priest will use the Generation 1 Androids to his favor, commanding them. These androids will have a complex AI to attack weak points of the players in the dark. So, even when he can be weak as an individual, his intelligence and the androids will be his strength.

Sound Design


His voice is soft and calm.

Sebastián Alvar

Simple AI

NPC 

Sebastián is a handsome man with vitiligo on his face. He has white eyes, damaged for the Upgrade Process.

AI · Specific Mechanics


He is a simple NPC that talk with the player, don’t have any specific mechanic.

Sound Design


Have strong and little but crack voice, by smoking and the pollution.

Uma Laureda

Simple AI

NPC · MECHANIC

Uma is a curvy, strong woman with muscles, big hips, and breasts. She has long hair colored in blue. Her skin is white but a little bit orange with freckles all around her shoulders. Her eyes are light brown.

AI · Specific Mechanics


Is a simple NPC. Will react to the players in a way or in another depending if they chose him as partner or just a friend.

Sound Design


Her voice is strong but sweet.