My first idea was to create a graphic adventure with a touch of survival horror. The idea was that the players would travel through some doors but with inconvenient that the Father can appear behind some doors. In those cases, the players would have a short amount of time (like a second) to react and do click in another door. These scenes would accentuate with intense music and pop-up buttons that would help the players to take a decision. The goal of the game would reach the library where Jackie would be free reading the different books. This idea would represent the Jam’s theme in two ways: first that the books set us free. Helping us to escape from our reality. And second, the power that has to write our story, designing our way and stealing the power from our nightmares.